||Some goblins are proud chiefs of tribes. Some are children of the frontiers, in places where orcs and goblins live in uneasy balance, fighting in some seasons and trading in others. Some are desperate outcasts doing whatever it takes to get by in a world that shuns them, making a living by strength and violence. And some goblins are adventurers, finding a home and a family like none they’ve ever known among people who don’t care about their ancestry, only about their valor and loyalty.
Goblins regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark a goblin as a former slave or a disgraced exile. Any goblin who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a goblin living among humans might display these scars proudly or hide them in shame.
Goblins are highly agile creatures, second only to halflings. They are well suited as Rangers and Rogues, and do well as spell-casters, on occasion.